The San-box This is a place for me to simply write all the ideas I have for my RP forum, Naruto Beginnings, down without clogging it. |
| | The Wicked Web-Weaver | |
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Mitsu Admin
Posts : 155 Join date : 2017-11-22 Age : 1924
| Subject: The Wicked Web-Weaver Wed Aug 15, 2018 5:23 pm | |
| - Kumo Style:
Name: Kumo Style Classification: Fighting Style Rank: D-Rank Class: Supplementary/Offensive Range: Self
Description: This is a fighting style developed among the members of the Spider Contract and is one of the most infamous due to its subtle nature. This is because, rather than focusing on outright combat, this style focuses on utilizing the natural abilities and weapons available to spiders to a deadly effect. This style is unique in that it is separated into six "Series", each one modeled after the six types of Spider. The effects of the different series are dependent on the spider they are modeled after, of course, and while a summoner can learn nearly any series they wish, there are some locked to specific levels of mastery over the Contract itself. Series - Requirement - Effect Weaver - Signing Contract (Apprentice) - Killer - Signing Contract (Master) - Hunter - Learning Kumo Style - Layer - Imperfect Spider Sage Mode - Jumper - Curse Mark of the Arachne - Ruler - Spider Sage Mode - *Note: Reaching higher levels unlock the Series of all the levels below it.
Name: Kumo Style: Weaver Series - Sticky Silk Classification: Nintaijutsu Rank: C-rank Class: Offensive Range: Self
Description: Summoners who utilize the Kumo Style or have signed as an Apprentice are capable of utilizing the Weaver Series. Utilizing this series, the Summoner is capable of infusing their saliva with their chakra, saturating it so that it becomes an extremely sticky variation of spider silk. Upon the creation of this silk, the user is capable of weaving it into different shapes for techniques through chakra control. This silk has unique effects when paired with the nature releases native to the spiders (Life, Steel or Cartilage) or Thread Release. In the case of the former their silk takes on the defensive properties of their chaka nature, while in the case of the latter the adhesiveness of the silk is increased even further, requiring higher strength to break free from it. In either case, their silk takes on the elemental strengths and weaknesses of the chakra nature they utilized. The techniques Weaver series revolve around the creation of webs to trap or hinder a foe, or control the battle field in general. Rank - Web Adhesiveness (Thread) D - D+ (D++) C - C+ (C++) B - B+ (B++) A - A+ (A++) S - S+ (S++)
Name: Weaver Series - Web Flower Classification: Nintaijutsu Rank: D-rank (D-rank Chakra Price Per Web) Class: Offensive Range: Short-Mid
Description: A special adhesive net released from the user's mouth. These nets, created with chakra, stick to their prey and do not let go and can cover up to 15ft before losing their momentum and dropping to the ground. The nets themselves are very small about large enough to trap a small sized creature, but due to being Nintaijutsu can be created without need for hand seals, so raising the rate of capture by spitting out several in a row is possible making it also useful against multiple enemies. Anyone caught by the two-layered nets are plastered to the object behind them. They move at Swift Release speeds, or higher based on the Speed or Strength they are thrown with, and deal D-rank physical impact damage upon contact due to the force that they are thrown out at.
Name: Weaver Series - Sticking Spit Classification: Nintaijutsu Rank: D-rank (Variable Chakra Price Per P.T) Class: Supplementary/Offensive Range: Short-Mid
Description: Suggested by the name, the user emits a sticky stream of spider web from their mouth at Swift Release speeds. At it's lowest level each post (total) the user can create a stream 5ft in length which is useful when seeking to halt their current movement whether due to being knocked back or catching themselves while falling. When used offensively the user will typically grab onto a nearby opponent using said web, allowing the user to swing them as long as they are within 5 feet of them or within the current length of the web. This technique uses Strength tiers to calculate the swing speed and can be used in varying combinations making it a very tactical technique despite it's low rank. Chakra Price each P.T - Web Materia Produced each P.T (Length) D - D (5ft) C - C (10ft) B - B (15ft) A - A (20ft) S - S (25ft)
Name: Weaver Series - Web Flower Line Classification: Ronin Tech Rank: C-rank (Additional D-rank Price) Class: Supplementary Range: Mid
Description: A subtle add-on to Web Flower where the user keeps a transparent thin line of web connected to the web flower which he can then place on another target. This results in a taut durable line of webbing which can serve as a foothold, handheld or to hamper mobility. This is a trap based technique which doesn't need to be placed in spoiler tags unless the opponent possesses C-rank Reaction Tiers or a C-rank Sensory technique capable of detecting the thin transparent webs.
Name: Weaver Series - Web Area Classification: Nintaijutsu Rank: C-rank (C-rank Chakra Price) Class: Supplementary Range: Short (Mid when used in conjunction with Spider Web Unrolling)
Description: The user can send chakra through his spider webs to instantly detect the approach of any enemies foolish enough to touch it. These threads spread in all directions and are so sensitive, that not even the slightest disturbance of the air goes unnoticed. In order to utilize this technique the user spits out a ball of sticky silk before it explodes expanding at Bullet Release speeds. Additionally, the threads are so thin, they can hardly be seen, yet they are stronger than steel wires unable to be cut with physical techniques unless they utilize chakra flow or at strength above the current adhesiveness of the webs. In the case of Elemental Sticky Silk, the techniques are required to be strong against the element in question to break the webs, with neutral being required to be 2-Ranks higher, while weak is required to be 3-Ranks higher. This technique is especially useful in enemy territory when the user needs to rest while still remaining on guard. The radius he can detect things depends on his skill level however when chained with Spider Web Bind the area is drastically increased likewise the tensile strength of the web also increases if his webs are not already as strong as the webs produced by that technique. Rank of User - Web Area Radius (In ft) D - 5 C - 10 B - 15 A - 20 S - 25
Name: Weaver Series - Sticky Web Cocoon Classification: Nintaijutsu Rank: B-rank Class: Offensive Range: Mid (Contact when chained with Spider Web Unrolling)
Description: This technique makes a cocoon of web around the opponent, immobilizing them and leaving him open for other techniques. The stickiness comes from the user mixing his chakra with his body fluid. The technique is so refined, that even after having left his body, his chakra will still continue to flow through the thread to hold his opponent in place. This technique cuts off the air supply of the victim causing them to eventually suffocate within 15 posts (total) while being unable to be cut or torn out of by normal physical techniques only those with chakra flow. When combined with Spider Web Bind however target locations on the web can be utilized like mines with contact triggering the trap and enveloping the victim within the cocoon at Crashing Ground speeds. In order for said victim to escape they require either a Time-Slowing Dojutsu or B-rank Reaction Tiers in addition to at least B-rank+ speed however others who possess B-rank speed (In addition to a B-rank sensory medium) can save them if they are within 15ft of them.
Name: Weaver Series - Sticky Web Bind Classification: Nintaijutsu Rank: B-rank (B-rank Price) Class: Supplementary Range: Short (Proximity to Web), Mid (Web), Long (Distance)
Description: After gathering his spider webbing into his mouth, the user spits it out at Crashing Ground speeds into a wide web pattern which can travel up to 60ft before losing it's momentum and dropping to the ground. This web can envelop his foes and tie them down to a nearby surface as long as it is within 15 feet of the web with B-rank force. Chakra is flowing through the web, so its difficult to escape from it with just physical strength requiring a B-rank chakra flow technique to break it, while in regards to the elemental variations of Sticky Silk it requires a chakra flow technique strong against the element in question to break free. The web is large enough to envelop a Medium (S) sized creature.
Name: Weaver Series - Web Unrolling Classification: Ronin Tech Rank: A-rank Class: Supplementary Range: Mid-Long
Description: A web that captures and contains all enemies attacking from the front. The user catches his enemy off guard by releasing it while in the air, the web moving at Crashing Ground speeds. By swiftly spreading the ball of thread with his arms the web covers a wide area at Vacuum Release speeds covering a 40 foot radius and serving as the basis for many of his other techniques. The chakra imbued threads cannot be cut by physical techniques A-rank and below. The sticky and elastic threads are so strong that even an elephant pulling each end would not break them requiring S-rank strength or above to tear free. The enemy is unable to budge a muscle, let alone fight back preventing hand seals like that pesky Body Replacement technique. Once captured, their fate is in the hands of the user due to their immobility and inability to utilize hand seals typically rendering helpless and allowing for follow ups to auto-hit if they are unable to escape. The webs can hold more than 80 WL and can easily entrap a Large (S) sized creature. However, since the webbing is crafted from chakra, it can be destroyed by refined chakra-imbued techniques, such as the Dark Fist or Chakra Tapping, the only requirement being that they are A-rank and above and involve some degree of chakra flow if they are physical in nature. In regards to elemental Sticky Silk, the chakra based technique is required to be strong against the element used otherwise the technique must be S-Rank or above.
Name: Weaver Series - Golden Silk Classification: Sen/Kintaijutsu Rank: C-rank (Price Varies) Class: Supplementary Range: Self
Description: This is a unique variation of the Sticky Silk created by past Summoners that had unlocked Sage Mode, and then diversified by those who possessed the Curse Mark of the Contract, and then further by those who possessed neither. By mixing their bodily fluids with their chakra they can produce their normal Sticky Silk, but by mixing this silk with their NE or Blood they are capable of producing their powerful Golden Silk. In the case of bearers of the Arachne CM, they are capable of producing Golden Silk naturally from their body due to their cursed fluids. The Golden Silk produced varies based on the method used to make it: Blood produces the sanguine Red Gold, Curse Marks produce the tainted Fool's Gold and Natural Energy produces the powerful Pure Gold. Once created, Gold Silk acts more like putty than regular spider silk, enabling it to be molded into different shapes and forms at whim. Once molded the Golden Silk dries almost instantly, allowing it to be used to create armors, weapons or tools at the user's behest. The defensive capabilities of the Golden Silk is highly formidable: all are capable reflecting Non-Piercing Hybrid Based Damage, negating Non-Piercing Chakra, Physical or Mental Based Damage, and blocking Non-Piercing Spiritual and Natural Based Damage below their durability, while piercing variants of the above are negated, blocked and mitigated respectively. When utilizing elemental Sticky Spit as a base, the defensive capabilities likewise extends to the element's strengths and weaknesses, making the Gold Silk even more durable. Red Gold has the added ability to affect intangible or semi-tangible targets, Fool's Gold is capable of dispersing Natural Energy much like the user while their Curse Mark is activated, while Pure Gold is capable of ???. Durability - Chakra - NE/Blood Price D-rank - D - D C-rank - C - 2 D B-rank - B - 4 D A-rank - A - C S-rank - S - B SS-Rank - SS - A SSS-Rank - SSS - S
Name: Weaver Series - Golden War Bow & Arrows Classification: Sen/Kintaijutsu Rank: B-rank (C-rank Price for Bow, Arrow Price Varies) Class: Supplementary Range: Self (Bow) Mid-Long (Arrow Flight Distance)
Description: Perhaps Qeynan's most used of the Golden Silk Gold Weapons, especially after discovering his love for archery. He fashions it into a War Bow which is capable of sustaining damage from B-rank techniques based on the defensive properties of either Red Gold if he uses Blood or Pure Gold if he uses NE. Bows have a distance modifier attached to their range when used with techniques which is based on three factors; Type of Bow, Size of Bow & Draw-Weight. This bow in question is a War, Humanoid sized bow with a Draw-Weight of 160 lbs. War Bows give a 2x Multiplier with a boost to piercing through other projectiles (not backed by equivalent strength), Humanoid Bows have a 2x Multiplier & Draw-Weight is calculated by the rank of the draw-string (D = 40 each Level = +10, each Rank = +40). Which means any Kyujutsu techniques using this bow will travel 2x the normal range and it takes 16 P.T of drawing to notch an arrow for loosing one. Alternatively if the target has B-rank Speed it can be reduced to 8 P.T if they have B-rank strength it can be reduced to 4 P.T but if one possesses both then it only takes 2 P.T to notch an arrow before loosing. This excludes any Kyujutsu techniques which are geared at speeding up notching arrows. Furthermore holding said notched arrow overtime depends on the type of bow, War similar Recurve, Short or Longbows consumes stamina while drawing the bow and holding a notched arrow while aiming in preparation for firing. A web of Sticky Silk serves as the draw string and through additional chakra prices he is able to fashion arrows for himself of varying durability. Additional Chakra Price - Arrow Durability D - D 3 D - C C - B B - A A - S
Name: Weaver Series - Golden Arrow Customization Classification: Sen/Kintaijutsu Rank: C-rank (Arrow Price Varies) Class: Supplementary Range: Self (Arrow)
Description: Further molding an arrow that is formed from his golden putty Qeynan is able to create different types of arrows each specialized in their own ways. These arrows are all fairly durable being resistant to techniques based on the durability detailed for Red or Pure Gold equal to their rank. Rank of User (Price Per Arrow) - Golden Arrow Shape Unlocked - Arrow Rank (Effect) D (S) - Blunt Tip - D (Internal Blunt Dmg instead of Def Piercing) C (A) - Web Shaft - C (Direction capable of being altered by strumming web) B (B) - Drill Tip - B (Splits apart incoming techniques on route to target) A (C) - Barbed Shaft - A (D-rank Bleed Dmg Each P.T, C-rank if removed) S (D) - Combination - S (Any combination of the Above)
Name: Weaver Series - Armor of Sticky Gold Classification: Sen/Kintaijutsu Rank: A-rank (B-rank Price) Class: Supplementary Range: Self (Bow) Mid-Long (Arrow Flight Distance)
Description: By excreting his the golden liquid from his pores after infusing it with his Blood or NE, Qeynan covers his entire body in a a hard exoskeleton like carapace which has sections so as not to restrict his movement. It is very durable capable of shrugging off damage from A-rank techniques based on the defensive properties outlined for Red or Pure Gold. Likewise, due to being armor and thus geared towards defending, it is capable of sustaining damage from multiple A-rank techniques unless they possess defense piercing in which case the armor will be destroyed leaving Qeynan without the protection yet having the damage he sustains reduced by equal to this techniques rank amount. (I.e if he was hit by an S-rank technique the armor would be destroyed with him only sustaining an A-rank of damage).
- Sage Mode:
Name: Partial Transformation Spider Sage Mode Classification: Senjutsu Rank: A-Rank Class: Supplementary Range: Self
Description: The user connects with their summon and begins drawing Natural energy from their summon. During this time the user gains 1-rank to Reaction, +1 to Speed and +1 to Strength, and develops six more eyes, one to either side of his originals and four above those, while under his original eyes has a royal purple hue in a pattern similar to spider webs. During the duration of this tech the users summon can not move, except if carried by the user, or attack/defend. If the physical connection between the user and their summon is broken this tech is negated. During the time of this tech the user can use Senjutsu tech S-Rank or lower. The summon due to remaining absolutely still is what gathers sage mode for the user, gathering a C-rank amount of natural energy each post (total) in order to keep this version of sage mode active.
Name: Imperfect Sanity Sage Mode Classification: Senjutsu Rank: S-Rank Class: Supplementary Range: Self
Description: Those who worship Cthulhu and have brought much tribute to the Mad God are granted this unique form of Sage Mode as a means of strengthening their connection to the deity. This technique first requires the user to have made at least 1 IC Topic in the Temple of Cthulhu, 5 CD topics praying to Cthulhu & 10 IC topics referencing Cthulhu in someway before it can be trained. When trained however it does not grant the user improved physical abilities like the Animal Contract Sage Mode's, instead the user gains the ability to convert gathered Natural Energy into Psycho in a 1:1 Ratio. The user also gains an eye shaped symbol on their forehead with the eye pulsing with mental energy, being almost blinding to those who view it with Mental Sensory. In order to initiate this mode, the user must pay a -1 Sanity price each Turn to keep this version of Sage Mode active. While this technique is active the user is capable of utilizing Senjutsu techniques S-rank & Lower.
Name: Spider Sage Mode Classification: Senjutsu Rank: S-Rank Class: Supplementary Range: Self
Description: The user mixes their Natural chakra into their body in the highest form of Senjutsu. During this time the user gains 1-Rank to Reaction, +1 to Speed and +3 to Strength. This tech is near perfect but the effect can be noticed by the user developing a royal purple pattern reminiscent of spider webs underneath his eyes. This tech uses C-Rank Natural energy per post used. This tech ends when the user de-activates it or runs out of Natural Energy. During the time this tech is in use the user is able to use any rank of Senjutsu. In addition while in battle the user is capable of gathering natural energy by remaining absolutely still. When doing so they function similar to the summon in Partial Transformation Sage Mode allowing them to gather a B-rank of natural energy each post (total) as long as they can remain absolutely still as moving disrupts the connection and causes them to start burning through natural energy again.
Name: Sanity Sage Mode Classification: Senjutsu Rank: SS-Rank Class: Supplementary Range: Self
Description: A further mastery and a deepening of the connection between the servant of Cthulhu and their patron principle deity has allowed them to transcend their former limits obtaining the perfected form of their Sage Mode. This technique first requires the user to have made at least 3 IC Topics in the Temple of Cthulhu, 7 CD topics praying to Cthulhu & 15 IC topics referencing Cthulhu in someway before it can be trained. When trained however it does not grant the user improved physical abilities like the Animal Contract Sage Mode's, instead the user gains the ability to convert gathered Natural Energy into Psycho in a 1:2 Ratio (1 D NE for 2 D Psycho). The physical changes are more ornate as their forehead no longer bears a symbol but rather an actual eye that pulses with their mental energy, while the only other physical change is their original eyes turning pulsing with energy as well. Due to being perfected this mode no longer requires a sacrifice of one's Sanity, however during it's activation this technique uses C-Rank Natural energy each post (total). This tech ends when the user de-activates it or runs out of Natural Energy & while active the user is able to utilize Senjutsu techniques SSS-rank & below. In addition while in battle the user is capable of gathering natural energy by remaining absolutely still and when doing so they become able to gather a B-rank of natural energy each post (total) as long as they can remain absolutely still as moving disrupts the connection and causes them to start burning through natural energy again.
Name: True Sanity Sage Mode [Sanity + Spider] Classification: Senjutsu Rank: SSS-Rank Class: Supplementary Range: Self
Description: True Sages are rare, this is often due to those who become Sages thinking that perfecting one type means true mastery, this is incorrect in order to truly reach enlightenment one must embrace the duality of nature. That is experience Sage Mode from two different perspectives only then is it possible to unlock the true power of Sage Mode by blending the two together. Qeynan managed to obtain this technique with the sole purpose of gaining enough strength to perfect his craft to the absolute maximum. By combining Spider Sage Mode, after obtaining the Summoning Contract from his journeys, and Sanity Sage Mode in it's perfected form the user of this technique undergoes certain changes: He retains the third eye and glowing aura emanating from them as well as the royal purple markings under his eyes which look like spider webs, with his third eye gaining similar markings that wrap around the entirety of the organ rather than simply being under it. Likewise similar to the Sage Mode granted by Summoning Contracts the user receives a boost to their physical capabilities the user gains +1 Rank to Barrier, +1 to Reaction, +1 to Speed and +4 to Strength in addition they possess the ability to convert gathered Natural Energy into Psycho in a 1:2 Ratio. This technique uses B-Rank Natural energy each post (total). This tech ends when the user de-activates it or runs out of Natural Energy and while active the user is able to utilize all Senjutsu techniques rank no longer being a restriction for them. In addition while in battle the user is capable of gathering natural energy by remaining absolutely still and when doing so they become able to gather a B-rank of natural energy each post (total) as long as they can remain absolutely still as moving disrupts the connection and causes them to start burning through natural energy again. The user is also capable of sacrificing their Sanity to speed up their gathering of Natural Energy, with each point of Sanity being capable of producing a C-Rank of Natural Energy for the user.
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| | | Mitsu Admin
Posts : 155 Join date : 2017-11-22 Age : 1924
| Subject: Re: The Wicked Web-Weaver Thu Jan 31, 2019 11:20 pm | |
| - Weaver:
Name: Spiderling Training - Weaver Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Spiderlings are trained from a young age to hunt in order to feed themselves, fostering independence within even the youngest of the Contract. Thanks to this training they possess Samurai Level Shatter Rend Strength to combat their rival predators and Samurai Level Second Reaction to hunt down their prey. Spiders possess the sharpest sense of touch out of all insects and Spider Summons can take this one step further by being able to completely control their sense of touch in terms of increasing and decreasing it by various levels. Spiderlings can lower their touch to Reduced & increase it up to Raised. Weavers themselves possess the ability to weave their Life Release into webbing when utilizing their techniques. Webbing generated from Life Release is highly adhesive, requiring Tier+ Strength tiers in order to rip it free, and rather durable, being equal to Hybrid techniques when it comes to taking damage. Levels of Touch (Percent Req.) - Sensory Distance Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with.
Name: Arachne Training - Weaver Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Arachne are trained from a young age to hunt in order to feed themselves, fostering independence within even the youngest of the Contract, which evolves into honed battle prowess within these summons. Thanks to this training they possess Samurai Level Inhuman Strength to combat their rival predators and Samurai Level Third Reaction to hunt down their prey. Spiders possess the sharpest sense of touch out of all insects and Spider Summons can take this one step further by being able to completely control their sense of touch in terms of increasing and decreasing it by various levels. Arachne can decrease their touch to Lowered & increase it up to Heightened. Weavers themselves possess the ability to weave their Life Release into webbing when utilizing their techniques. Webbing generated from Life Release is highly adhesive, requiring Tier+ Strength tiers in order to rip it free, and rather durable, being equal to Hybrid techniques when it comes to taking damage. Levels of Touch (Percent Req.) - Sensory Distance Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled
Name: Spider Training - Weaver Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Spiders are trained from a young age to hunt in order to feed themselves, fostering independence within even the youngest of the Contract, which evolves into honed battle prowess within these summons. Thanks to this training they possess Samurai Level Hyper Break Strength to combat their rival predators and Samurai Level Fourth Reaction to hunt down their prey. Spiders possess the sharpest sense of touch out of all insects and Spider Summons can take this one step further by being able to completely control their sense of touch in terms of increasing and decreasing it by various levels. Spiders can decrease their touch to Min & increase it up to Enhanced. Weavers themselves possess the ability to weave their Life Release into webbing when utilizing their techniques. Webbing generated from Life Release is highly adhesive, requiring Tier+ Strength tiers in order to rip it free, and rather durable, being equal to Hybrid techniques when it comes to taking damage. Levels of Touch (Percent Req.) - Sensory Distance Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled
Name: Giant Spider Training - Weaver Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Giant Spiders are trained from a young age to hunt in order to feed themselves, fostering independence within even the youngest of the Contract, which evolves into honed battle prowess within these summons. Thanks to this training they possess Samurai Level Crushing Blow Strength to combat their rival predators and Samurai Level Fifth Reaction to hunt down their prey. Spiders possess the sharpest sense of touch out of all insects and Spider Summons can take this one step further by being able to completely control their sense of touch in terms of increasing and decreasing it by various levels. Giant Spiders can decrease their touch to Min & increase it up to Max. Weavers themselves possess the ability to weave their Life Release into webbing when utilizing their techniques. Webbing generated from Life Release is highly adhesive, requiring Tier+ Strength tiers in order to rip it free, and rather durable, being equal to Hybrid techniques when it comes to taking damage. Levels of Touch (Percent Req.) - Sensory Distance Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled Max (200%) - Quadrupled
- Killer:
- Hunter:
Name: Spiderling Training - Hunter Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Spiderlings are trained from a young age to hunt in order to feed themselves, fostering independence within even the youngest of the Contract. Thanks to this training they possess Samurai Level Shatter Rend Strength to combat their rival predators and Samurai Level Second Reaction to hunt down their prey. Spiders possess the sharpest sense of touch out of all insects and Spider Summons can take this one step further by being able to completely control their sense of touch in terms of increasing and decreasing it by various levels. Spiderlings can lower their touch to Reduced & increase it up to Raised. Hunters themselves lack the venom or webbing of their kin, however they are able to bypass the restrictions of size when it comes to damaging those that are larger than themselves. Spiderling Hunters have the reduction to damage when facing Humanoid opponents negated while Medium sized and above have their reductions lowered by 1-rank. Levels of Touch (Percent Req.) - Sensory Distance Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with.
Name: Arachne Training - Hunter Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Arachne are trained from a young age to hunt in order to feed themselves, fostering independence within even the youngest of the Contract, which evolves into honed battle prowess within these summons. Thanks to this training they possess Samurai Level Inhuman Strength to combat their rival predators and Samurai Level Third Reaction to hunt down their prey. Spiders possess the sharpest sense of touch out of all insects and Spider Summons can take this one step further by being able to completely control their sense of touch in terms of increasing and decreasing it by various levels. Arachne can decrease their touch to Lowered & increase it up to Heightened. Hunters themselves lack the venom or webbing of their kin, however they are able to bypass the restrictions of size when it comes to damaging those that are larger than themselves. Arachne Hunters have the reduction to damage when facing Medium opponents negated while Large sized and above have their reductions lowered by 1-rank. Levels of Touch (Percent Req.) - Sensory Distance Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled
Name: Spider Training - Hunter Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Spiders are trained from a young age to hunt in order to feed themselves, fostering independence within even the youngest of the Contract, which evolves into honed battle prowess within these summons. Thanks to this training they possess Samurai Level Hyper Break Strength to combat their rival predators and Samurai Level Fourth Reaction to hunt down their prey. Spiders possess the sharpest sense of touch out of all insects and Spider Summons can take this one step further by being able to completely control their sense of touch in terms of increasing and decreasing it by various levels. Spiders can decrease their touch to Min & increase it up to Enhanced. Hunters themselves lack the venom or webbing of their kin, however they are able to bypass the restrictions of size when it comes to damaging those that are larger than themselves. Spider Hunters have the reduction to damage when facing Large opponents negated while Bijuu sized and above have their reductions lowered by 1-rank. Levels of Touch (Percent Req.) - Sensory Distance Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled
Name: Giant Spider Training - Hunter Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Giant Spiders are trained from a young age to hunt in order to feed themselves, fostering independence within even the youngest of the Contract, which evolves into honed battle prowess within these summons. Thanks to this training they possess Samurai Level Crushing Blow Strength to combat their rival predators and Samurai Level Fifth Reaction to hunt down their prey. Spiders possess the sharpest sense of touch out of all insects and Spider Summons can take this one step further by being able to completely control their sense of touch in terms of increasing and decreasing it by various levels. Giant Spiders can decrease their touch to Min & increase it up to Max. Hunters themselves lack the venom or webbing of their kin, however they are able to bypass the restrictions of size when it comes to damaging those that are larger than themselves. Giant Spider Hunters have the reduction to damage when facing Bijuu opponents negated while Colossus sized and above have their reductions lowered by 1-rank. Levels of Touch (Percent Req.) - Sensory Distance Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled Max (200%) - Quadrupled
Name: Ananse Training - Hunter Classification: Taijutsu Rank: D-Rank Class: Passive Range: Self
Description: Ananse are trained from a young age to hunt in order to feed themselves, fostering independence within even the youngest of the Contract, which evolves into honed battle prowess within these summons. Thanks to this training they possess Samurai Level Madness Contract Strength to combat their rival predators and Samurai Level Final Reaction to hunt down their prey. Spiders possess the sharpest sense of touch out of all insects and Spider Summons can take this one step further by being able to completely control their sense of touch in terms of increasing and decreasing it by various levels. Giant Spiders can decrease their touch to complete loss & increase it up to Above Max. Hunters themselves lack the venom or webbing of their kin, however they are able to bypass the restrictions of size when it comes to damaging those that are larger than themselves. Ananse Hunters have the reduction to damage when facing Titanic opponents negated while Juubi sized opponents have their reductions lowered by 1-rank. Levels of Touch (Percent Req.) - Sensory Distance Sensory Loss (0%) - None due to lack of sense Min (25%) - Quartered Lowered (50%) - Halved Reduced (75%) - Reaction Tiers incapable of being utilized in conjunction with. Normal (100%) - Normal Distance Raised (125%) - Reaction Tiers capable of being utilized in conjunction with. Heightened (150%) - Doubled Enhanced (175%) - Tripled Max (200%) - Quadrupled Above Max (250%) - Quintupled
- Layer:
- Jumper:
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